This addon does not convert chrome textures used on unused models. Because of this, there will be some differences when compared to Half-Life. Spheremaps in GoldSrc and older versions of Source always orientied themselves based on the player's camera, whereas cubemaps are oriented based on their position in the world. This eliminates the issue of tiling spheremaps, and also that of overbright textures on HDR-enabled maps.Ĭubemaps, unfortunately, don't work in the same way spheremaps work in GoldSrc or once worked in Source. This addon aims to give the best looking chrome textures for HL:S models possible.Īll spheremaps used in Half-Life have been converted to cubemaps, and also include HDR versions.
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